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 Voodoo Maps

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VoodooSnake
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PostSubject: Voodoo Maps   Fri Aug 01, 2008 2:10 pm

well, i'll be over at my sisters house all weekend so i wont be getting on Combat arms there, so i'll be making these random maps to stay busy.

From now on all maps i upload will be in full shader detail and the best quality the program lets me do, just no dynamic lighting that is still bugged.

Istanisstan 48mb

Voodoo Bay 69.9mb.
(Voodoobay has ssome problems with ti, the grey lumps on the loading dock are actually shipping containers, and the bumpy grey thing in the covered area was supposed to be a pile of logs. the covered area isn't covered because the testure that is supposed to be covering it seems to not want to load.


just unzip the file to your desktop, open the folder and double clikc on the .exe (should be a blue square with cross hairs in it.)


Last edited by VoodooSnake on Sun Aug 03, 2008 7:27 pm; edited 5 times in total (Reason for editing : rearranged, ad new version of the map voodoo ville, its now Voodoo Bay)
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WarCrime
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PostSubject: Re: Voodoo Maps   Fri Aug 01, 2008 9:24 pm

Kool keep us posted Very Happy
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Dad
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PostSubject: Re: Voodoo Maps   Fri Aug 01, 2008 10:33 pm

I looked at it today and it looks really good! Too bad we cant pick up the guns and are the boxes in the middle supposed to be floating?
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VoodooSnake
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PostSubject: Re: Voodoo Maps   Sat Aug 02, 2008 2:59 am

Dad wrote:
I looked at it today and it looks really good! Too bad we cant pick up the guns and are the boxes in the middle supposed to be floating?
yeah i screwed the settings up and the guns became obsticals.Sad the containers weremade to be floating becauase there was also docks for them. i just got new shipping containers so i'll try those out later.
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VoodooSnake
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PostSubject: Re: Voodoo Maps   Sat Aug 02, 2008 6:18 pm

just added a new map level to download. same thing as voodooville when downloading and running.
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Ghost
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PostSubject: Re: Voodoo Maps   Sat Aug 02, 2008 7:42 pm

VoodooSnake wrote:
just added a new map level to download. same thing as voodooville when downloading and running.

Sweet. I'll be sure to check it out later (when I have time).

~ Ghost

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WarCrime
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PostSubject: Re: Voodoo Maps   Sat Aug 02, 2008 9:34 pm

these map's what's the good of them can you play them or something because im not gona dlonload a 60mb file just to look at it..
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VoodooSnake
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PostSubject: Re: Voodoo Maps   Sat Aug 02, 2008 10:22 pm

WarCrime wrote:
these map's what's the good of them can you play them or something because im not gona dlonload a 60mb file just to look at it..
its kind of a virtual wlk through type thing. but yeah it kinda is just to look at.
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WarCrime
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PostSubject: Re: Voodoo Maps   Sat Aug 02, 2008 10:31 pm

Aww i thought is was something to play.. but meh sound's kool 8)
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Kakorat
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PostSubject: :(   Sun Aug 03, 2008 2:05 am

It Dosent work Hidalgo, make it work!
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VoodooSnake
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PostSubject: Re: Voodoo Maps   Sun Aug 03, 2008 2:53 am

Kakorat wrote:
It Dosent work Hidalgo, make it work!

just downlaoded, unzipped and ran it fine on my sisters computer. my secondary hard drive wasn't on. so i guess its just you and weskers problem.

anyone else experiances this?

also. no using my SWG name on CA related stuff, remeber im voodoosnake, i am the shit. not the moronic homo-erotic asking opposing fighters to marry him in the middle of the war, named after a horse hidalgo doodle any more.
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Dad
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PostSubject: Re: Voodoo Maps   Sun Aug 03, 2008 10:32 am

The new one looks awesome Voodoo! It would be cool to have a fountain in that middle water area for some cover, and some ladders to get on the roofs, but other than that it looks great!
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VoodooSnake
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PostSubject: Re: Voodoo Maps   Sun Aug 03, 2008 7:29 pm

Dad wrote:
The new one looks awesome Voodoo! It would be cool to have a fountain in that middle water area for some cover, and some ladders to get on the roofs, but other than that it looks great!

yeah i tried some ladders in theoriginal design but they were non functional. i also couldn't find a model for a fountain to place in the middle.

i just put up the remade version of voodoo ville, sadly i dont think that that map can take off. even though i like it.
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Dad
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PostSubject: Re: Voodoo Maps   Sun Aug 03, 2008 9:42 pm

I think it's good enough to get somewhere! Very Happy
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Ghost
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PostSubject: Re: Voodoo Maps   Fri Aug 08, 2008 1:08 am

I'll just stick to piddling on Google SketchUp, and leave this stuff up to Voodoo, since I'd probably screw up anyway. Razz

~ Ghost

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Yes, I'm twelve. Now be quiet and have a cookie. - Ghost

"For an idea that does not first seem insane, there is no hope." - Words of Albert Einstein, stolen by Ghost
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VoodooSnake
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PostSubject: Re: Voodoo Maps   Fri Aug 08, 2008 2:14 am

Ghost wrote:
I'll just stick to piddling on Google SketchUp, and leave this stuff up to Voodoo, since I'd probably screw up anyway. Razz

~ Ghost

nah its real easy, 80% of it is drag rotate and drop, and the pieces snap together on a grid so you can mis place things easily.
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Dad
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PostSubject: Re: Voodoo Maps   Fri Aug 08, 2008 10:33 am

I don't even attempt making anything 3D on the computer anymore, after I found out how much fail I could produce by using TrueSpace. (I think it's called that?)
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VoodooSnake
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PostSubject: Re: Voodoo Maps   Fri Aug 08, 2008 3:27 pm

Dad wrote:
I don't even attempt making anything 3D on the computer anymore, after I found out how much fail I could produce by using TrueSpace. (I think it's called that?)

never herd of it.
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Dad
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PostSubject: Re: Voodoo Maps   Sat Aug 09, 2008 11:23 am

Don't. It fails. Neutral
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Ghost
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PostSubject: Re: Voodoo Maps   Sat Aug 09, 2008 6:54 pm

Dad wrote:
Don't download it. It fails. Neutral

Isn't it too late for him not to hear about it? Maybe you should've added "download it" like I did right after "Don't" in your quote, to make more sense?

~ Ghost

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"Nyfgral snmuptz lopktnzs!" - Words of Sylvester Stallone

Yes, I'm twelve. Now be quiet and have a cookie. - Ghost

"For an idea that does not first seem insane, there is no hope." - Words of Albert Einstein, stolen by Ghost
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